

For example, the game starts players off with six heart pieces instead of the standard three, making it a bit more accessible in the early hours of the game than other entries in the series. That said, the standard setting does attempt to compensate for the control-related frustrations one might experience. Like most Zelda games, Skyward Sword HD does not feature a variable difficulty setting that might make the game easier for those with certain motor impairments. This review will try to cover as many conditions as possible, but that is largely the lens through which I see software. Ībout the reviewer: Having been diagnosed with Cerebral Palsy, color blindness, and monocular vision, games are best suited for my taste when accounting for moderate physical and mild visual impairments.
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As a gamer with motor impairments, I fell into this unique category, so I was hoping Skyward Sword HD’s highly publicized shift to more traditional button controls might finally make this experience playable for all. That meant some people with physical limitations couldn’t play it at all. When it was first released on the Wii in 2011, Skyward Sword was relegated entirely to motion controls. The Legend of Zelda Skyward Sword HD finally made its way onto Nintendo Switch in July 2021.
